Skip to content
Kindergarten to Grade 6 · ages 4–12 · Android 7.0+

You finally know where your child is stuck.

54 topics, 270 levels, Kindergarten through Grade 6 — every question is generated on the spot, so the app never runs out. The Singapore method: build it, draw it, then write it. And all of it works offline, because the app does not hold the internet permission at all.

Buy once, keep forever · No subscription · No ads · No internet permission

Monstermath grade picker: Kindergarten and Grades 1 to 6, each with a progress bar

Seven year levels in one purchase

K–6year levels
54topics
270levels
9strands
3languages
0ads

The report card says 65. It does not say which 65.

You know the mark went down. You do not know whether the trouble is fractions, or long multiplication, or whether your child understands all of it perfectly and simply keeps forgetting to carry a ten.

Homework becomes a fight. You explain it the way you were taught, your child was taught another way, and both of you end up frustrated.

Tutoring runs Rp 300–500 thousand a month, and what comes back is: "careless mistakes."

"Careless" is the word that hides everything. A child who forgets to carry is not careless — they have one specific habit that can be named, and anything that can be named can be fixed.

Three things that set it apart from an ordinary drill app

It is not about how many questions there are. It is about what happens when your child gets one wrong.

The questions never run out

Every question is generated at that moment, not drawn from a bank of 500 that a child eventually memorises. Replay the same level tomorrow and the numbers are different.

Mistakes do not evaporate

A wrong answer is recorded and brought back exactly as it was — not something similar, but that same question with the same numbers. It retires only after two correct answers, because getting it right once can be luck.

The mistake gets a name

Eleven error patterns are recognised and named, each with practice advice you can act on at the kitchen table. This is the part almost no other app has.

Build it, draw it, then write it

A child is not told to memorise 7 + 5. They build it with counters, draw it as a bar, and only then write it as a number. That order is what the Singapore method means — concrete, pictorial, abstract.

Concrete

Ten frames, base-ten blocks, fraction pieces. The child moves things they can see, rather than pressing digits.

A ten frame: seven blue counters already there, two orange ones the child has added, one square still empty

Pictorial

Number bonds and bar models. The shape of the problem becomes visible before any arithmetic happens.

A number bond: whole 8 on top, part 3 and one empty circle below, with number cards to drag in

Abstract

Only here do the numbers stand alone: typed answers, multiple choice, ordering, matching, true or false.

Find the missing number: question mark minus 13 equals 14, with the number keypad below

And when a child taps "Show me how", the bar model is built one stage at a time in front of them — not shown already finished. Telling a child the answer teaches nothing; watching the bar assemble itself is the method.

54 topics, seven year levels, one purchase

5 levels per topic, 10 questions per level — 270 levels in all, every one of them included in the single purchase. Nothing is locked behind a second payment. Topics open in teaching order as your child works through them, and the two-minute placement check opens every year level below theirs at once.

  • Number
  • Operations
  • Fractions
  • Decimals
  • Ratio
  • Measurement
  • Geometry
  • Data
  • Algebra

Kindergarten

6 topics · 30 levels · ages 4–6
  • Counting Things
  • More or Fewer
  • Ten Frame
  • Patterns
  • Longer or Shorter
  • Putting Numbers in Order

Grade 1

8 topics · 40 levels
  • Numbers to 100
  • Number Bonds
  • Add and Subtract
  • Make Ten
  • Compare and Order
  • Shapes and Patterns
  • Length
  • Telling Time

Grade 2

8 topics · 40 levels
  • Numbers to 1000
  • Regrouping
  • Multiplication
  • Division
  • Simple Fractions
  • Money
  • Mass and Volume
  • Bar Model Basics

Grade 3

8 topics · 40 levels
  • Numbers to 10 000
  • Times Tables
  • Division with Remainder
  • Equivalent Fractions
  • Bar Model Problems
  • Time and Duration
  • Perimeter and Area
  • Reading Graphs

Grade 4

8 topics · 40 levels
  • Rounding
  • Factors and Multiples
  • Long Multiplication
  • Adding Fractions
  • Decimals
  • Angles
  • Symmetry
  • Two-step Bar Models

Grade 5

8 topics · 40 levels
  • Large Numbers
  • Multiplying Fractions
  • Decimal Operations
  • Percentage
  • Ratio
  • Average
  • Area and Volume
  • Unit Conversion

Grade 6

8 topics · 40 levels
  • Algebra
  • Dividing Fractions
  • Percentage Change
  • Ratio Problems
  • Speed
  • Circles
  • Pie Charts
  • Challenge Bar Models

The method and topic order follow the Singapore approach. Topics overlap broadly with most primary syllabuses, but the sequence and emphasis differ — that is deliberate.

Do not take our word for it. Check.

Every children's app claims to be safe. Only one thing separates them: whether you can verify the claim yourself in thirty seconds, without trusting anybody.

  1. Open Settings on your phone
  2. Go to AppsMonstermath
  3. Tap Permissions and read the list
Then do the more convincing thing: turn off Wi-Fi and mobile data, and use it all day. Nothing changes — because nothing was ever being sent anywhere.

Permissions Monstermath requests

Two. That is the whole list.
  • Vibrate A short buzz on a right or wrong answer. Can be switched off in Settings.
  • Notifications Requested only when a parent switches the daily reminder on — never on first launch.

Never requested

  • ✕ Internet
  • ✕ Camera
  • ✕ Microphone
  • ✕ Location
  • ✕ Contacts
  • ✕ Storage
  • ✕ Installed apps
  • ✕ Install apps
No internet permission. This app is technically incapable of sending anything anywhere.

It adapts, without flattering you

An app that adjusts its own difficulty can easily become an app that praises itself. Every mechanism below exists to keep the numbers honest.

  • A hint ladder — a nudge (−10), the strategy (−25), the first move (−45). The cost is shown before the button is pressed, so asking for help is a decision rather than a surrender button.
  • Adaptive difficulty weighs up every three answers and adjusts inside the level — and never touches the stars. The stars keep meaning something.
  • Spaced repetition — a three-star level returns after 7 days, a one- or two-star one after 3, then the gap doubles up to a 60-day cap. Failing it pulls it back to tomorrow. Mastered today is not the same as remembered next month.
  • The placement test opens the year levels below without awarding stars that were never earned. What has not been done stays recorded as not done.
The first hint is open with a nudge to reread the question, and the next button shows Hint 2 at minus 25

The price is written before you press

The part that is only for you

Settings, the report, and deleting a profile sit behind one two-digit multiplication. Not a PIN — a PIN can be forgotten, multiplication cannot. Answer once and it stays open for that session, then locks again next launch.

Weekly report: 125 questions, 92% accuracy, 37 minutes, 6 of 7 days, a chart of correct answers per day, the strongest topic and the one needing company, then the repeated error patterns listed by name with what to do about each

Seven days on one screen, shareable as an image

The weekly report

The last seven days at a glance: how many questions were answered, the accuracy, time spent, how many days were active, stars earned, a daily chart, and which topic is going well against which one needs a hand.

Shareable as an image — to a partner, to the class teacher, to the family group.

  • Speed Sprint and Practise your mistakes are deliberately excluded from the topic ranking, so a mixed-question run cannot inflate one topic's score
  • Multiple child profiles, each with its own progress and its own report

Not "careless." It is called forgetting to carry.

Every wrong answer is checked against a set of patterns. If it matches one of eleven recognised mistakes, it gets a name — and advice you can act on at home.

Forgetting to carry

The answer lands exactly 10 or 100 short. Work through a few sums in columns together, saying the carried ten out loud as it moves.

Numerator and denominator swapped

Say it as "three out of four" rather than "three four". The bottom number names the pieces; the top one counts them.

Units not converted

Answers in the unit that was given rather than the one asked for. Say the unit out loud with every number before starting.

Answering the part already given

The number in the question is being repeated back. Read the last sentence again together and underline what is actually being asked.

The other seven patterns it recognises:

  • Forgetting to borrow
  • Right digits, wrong size
  • Decimal point one place out
  • Counting the pieces left over
  • Adding where it should subtract
  • Doubling or halving the answer
  • One out
And this is the part that matters most: when a wrong answer fits no pattern at all, the app does not invent a diagnosis. It simply counts it as wrong. A pattern that has been fixed also stops being reported — what you read is always the current picture, not a list of old sins.

A reason to come back tomorrow

This is not a layer of game on top of a boring lesson. Every piece is fitted so that it cannot contaminate the learning data.

Score and stars

100 points per correct answer, a speed bonus up to 50, a streak multiplier up to ×2 — and a wrong answer never subtracts points, it only breaks the streak. Stars: 1★ from 60% (which unlocks the next level), 2★ from 80%, 3★ for 100% inside the time allowance.

Ranks and badges

Eight ranks, from Beginner to Math Master, and 20 badges. The avatar shop uses coins = XP earned minus XP spent, so buying something can never take away a rank that was already earned.

Streaks and daily goal

A daily goal with a progress ring, and a reminder that skips itself when the goal is already met. A missed day can be covered by a saved freeze — one earned per seven days, two at most.

There is also a 60-second sprint, a leaderboard across profiles on the same device, and a two-player duel taken in turns — which is deliberately not saved, so a sibling's turns never enter the other child's statistics. All the audio is synthesised, with no sound files at all: an eight-bar background loop that can play for an hour behind a child without becoming irritating, and which can be switched off.

Three languages, and children who cannot read fluently yet

Indonesian · Sundanese · English

Switched inside the app; every question changes instantly. Inside the app all three are equals. We call the Sundanese beta here — Sundanese mathematical terminology is not standardised, and the translation is waiting on review by a native-speaking teacher. We would rather write that down than quietly hope nobody notices.

Read aloud

Questions are read out by the phone's own speech engine, with a button to repeat. If the device has no voice for the chosen language, the button is hidden and the reason is written in Settings — rather than left as a button that does nothing.

Readable by every pair of eyes

Three colour palettes, and more importantly: every bar segment carries its own pattern — diagonals, dots, crosses — so colour is never the only thing telling two things apart. The keypad digits grow with the system font size; the keys themselves size to the screen height.

An honest note: reading aloud helps, but from around Grade 2 word problems do require a child to read. This app is not a substitute for reading ability.

Three steps, once

Buy

You receive one licence key by email. It is long — around a hundred characters — because the signature travels inside it, so it is meant to be pasted rather than typed.

Install

Download the file from the link we send and open it. Android will ask you to allow installing from this source — normal for an app sold directly, and needed only once. Full guide here →

Activate

Paste the key once. No internet needed — not even for this step, because the signature is checked inside the phone. It works in aeroplane mode.

Pay once. Nothing after that.

🔥 Introductory offer

One-time price

Rp 99,000

Rp 49,000

Save Rp 50,000
  • All 54 topics and 270 levels included
  • Kindergarten to Grade 6 in one purchase
  • Multiple child profiles
  • Free updates, permanently
  • No subscription, no ads, no in-app purchases
Buy now

Payment is handled by lynk.id. The licence key is sent automatically once payment succeeds.

Not a fit? Reply to your purchase email within 7 days for a full refund, no questions asked.

Roughly a quarter of one month of tutoring. Used for years.

Ask us on WhatsApp →

Why not the Play Store?

Because this app is sold directly, with no store cut and no middleman. That is also what keeps the price down and why advertising was never needed.

The file you download is digitally signed, and we publish its SHA-256 fingerprint on this page. Before installing, you can check the file in your hands against the one we published — without having to trust us.

SHA-256 of the release file

96ec32ca 1aa6fb52 bc771a95 ac015fae 85dc4037 da389dff d4f47449 81fcfd65

Monstermath 1.0 · 9 August 2026 · how to check it is in the install guide.

Frequently asked questions

Does it need the internet?
No, never. The app does not even hold the internet permission — you can check that yourself in your phone settings. Even activation is verified on the device.
My child is in Grade 4 but behind. Can they work below their year?
Yes, and it is encouraged. Year levels are selectable at any time, so a Grade 4 child can open Grade 2 straight away. Within a year level the topics open in teaching order, so the quickest route is the two-minute placement check first: it opens every year level below your child's outright, without awarding stars for levels they have not actually done.
Do the questions run out if you replay a level?
No. Questions are generated one at a time as they are needed, not taken from a fixed list. The same level played tomorrow contains different numbers.
Does it follow a particular national curriculum?
It follows the Singapore method rather than any one national syllabus. Topics overlap broadly with most primary curricula — number, operations, fractions, decimals, measurement, geometry, data — but the order and emphasis differ. It is practice and diagnosis, not a school textbook.
Does it replace a tutor?
No, and we will not claim otherwise. It is daily practice and a diagnostic — it tells you what is going wrong and how to practise it. What it cannot do is sit beside your child and re-explain when they are stuck. That remains human work.
How long should it be used each day?
The default goal is 10 correct answers a day, usually 10 to 15 minutes. Parents can change it. Note that this is a goal, not a time limit — the app does not lock the screen.
How many child profiles can I create?
Several — no cap is set. Each profile has its own progress, stars, badges and weekly report.
Will it run on an older phone?
Yes, on Android 7.0 and above. The app bundles no heavy images and no audio files — all of its sound is calculated when the app opens.
Are the duel and leaderboard safe for children?
Yes. Everything happens on one device: the leaderboard only compares the child profiles on that phone, and the duel is played by taking turns on a single screen. There are no outside players, no chat, and no internet.
How good is the Sundanese?
Complete and usable — inside the app it sits alongside Indonesian and English with no marker of any kind. Beta is what we call it on this page, not a label on the screen: Sundanese mathematical terminology is not standardised, so word choices like panyebut or sagemblengna are still waiting on review by a native-speaking teacher before we call them finished.
What happens to my child's data?
Nothing is collected and nothing is sent — the app has no internet permission. Full details in the privacy policy.
What if it turns out not to suit us?
Reply to your purchase email within 7 days for a full refund, no questions asked.

54 topics. 270 levels. Zero internet permission.

Stop guessing where your child is stuck. Start reading the name of what is going wrong.

Ask on WhatsApp